The Efforts to Improve Students’ Understanding of Counting Operation Through Picture Card Game at Elementary School

Juraida Juraida

Abstract


The learning process of Mathematics in first grade at SDN 10 Sungai Kakap has tended to be conventional and minimal in using media. In the learning process, students feel bored and did not understand the concept of addition. Therefore, classroom action research was carried out to improve the process and learning outcomes of educators by using picture card games. This study aimed to improve students' understanding of the addition count operation using picture card games. The research subjects were 1 A class students of SDN 10 Sungai Kakap, Kubu Raya Regency, 2018/2019 academic year. Based on the results of classroom action research, it can be concluded that the picture card game can improve the understanding of the addition count operations and the active role of students in learning. It could be seen from the presentation of completeness achieved by students. In the initial data of students who have not completed, it reached 53.33%, after improvements in cycle I the completeness increased to 63.33%. There was improvement in the learning process in cycle II to achieve the success criteria based on the results of reflection in cycle I. Affter completing the test, it increased to 93.33%, and there were still 6.67% of students who had not completed it.


Full Text:

PDF

References


Aunurrahman. (2010). Belajar dan Pembelajaran. Cetakan ke-4. Bandung: Alfabeta

Arikuntoro, S. (2006). Prosedur penelitian suatu tindakan praktik. Jakarta: Rineka Cipta.

Hartono, D. H. (2013). Meningkatkan Kemampuan Kognitif Dengan Bermain Kotak Kartu Berhitung (Studi Kasus Pada Kelompok A Di TK Aisyiyah Bustanul Athfal IV Lawang). PAUD Teratai, Vol 2(1), 1-14.

Kementrian Pendidikan dan Kebudayaan. (2003). Peraturan Menteri Pendidikan dan Kebudayaan Republik Indonesia Nomor 20 tahun 2003 tentang sistem pendidikan nasional. Diunduh dari http://sdm.data.kemdikbud.go.id/ SNP/dokumen/undang-undang- no20-tentang-sisdiknas.pdf

Kementrian Pendidikan dan Kebudayaan. (2014). Peraturan Menteri Pendidikan dan Kebudayaan Republik Indonesia nomor 146 tahun 2014 tentang Kurikulum 2013. Jakarta.

Kurniawati, R., & PG PAUD, F. (2013). Meningkatkan Kemampuan Berhitung Dengan Permainan Ular Tangga Pada Anak Kelompok B TK Yunior Surabaya. Jurnal Mahasiswa Teknologi Pendidikan, Vol 2(1), 1-14.

NCTM. (2000). Principles and Standards for School Mathematics. Reston, Virginia: The national council of teachers of mathematics. Inc.

Nur, F. S. (2013). Meningkatkan Kemampuan Berhitung Awal Melalui Permainan Kubus Bergambar Pada Anak Kelompok B3 di TK Plus Tunas Bangsa Mojokerto. PAUD Teratai, Vol 2(1), 1-14.

Piaget, J.& Inhelder, B. (2010). Psikologi anak, the psychology of the child. Yogyakarta: Pustaka Pelajar.

Santrock, J.W. (2007). Perkembangan anak. edisi kesebelas, jilid I. Jakarta: Erlangga.

Subariah. S. (2006). Inovasi Pembelajaran Matematika SD. Jakarta: Depdiknas.

Susanto, A. (2011). Perkembangan Anak Usia Dini Perngantar dalam berbagai Aspek. Jakarta: Kencana Prenada Group.

Suparno, P. (2001). Teori perkembangan kognitif Jean Piaget. Yogyakarta: Kanisius.

Tedjasaputra, S. M. (2001). Bermain, Mainan, dan Permainan. Jakarta: PT Gramedia Widiasarana Indonesia.




DOI: https://doi.org/10.26418/jp2d.v4i1.132

Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

 

JP2D (Jurnal Penelitian Pendidikan Dasar) UNTAN Indexed by

 e-ISSN : 2613-9723 p-ISSN : 2613-9715

Jurusan Pendidikan Dasar (PGSD) Fakultas Keguruan dan Ilmu pendidikan

Universitas Tanjungpura

Email Cordinator: Journalpgsdfkipuntan@gmail.com/hartofisika@gmail.com

Plagiarism Tools

     

 Creative Commons License
JP2D (Jurnal Penelitian Pendidikan Dasar) UNTAN is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.